Webb1 apr. 2015 · So my solution was: Physics.Raycast () needs 4 veriables in order to use a Layermask. So i had to add a distance to the ray. i.e. Physics.Raycast (ray, out hit,mathf.infinity,rayMask) that got the layermask working Although it was the Inverse of what i thought, the ray hit only what was on the mask. So i added. Webb9 aug. 2024 · It's much easier to understand and deal with layer masks if you abstract it. As an example, if you want to get a mask for specific layers: LayerMask mask = LayerUtility.Only ("Player", "Friends"); Or if you want to exclude specific layers: LayerMask mask = LayerUtility.AllBut ("Enemies", "Obstacles"); Here is the main utility class:
How can I have a raycast ignore a layer completely? - Unity
WebbTo ignore a layer, Check this link, scroll down to Casting Rays Selectively : // JavaScript example. function Update () { // Bit shift the index of the layer (8) to get a bit mask var layerMask = 1 << 8; // This would cast rays only against colliders in layer 8. // But instead we want to collide against everything except layer 8. WebbI found an important thing about layermasking, layermasking seems to fail on even number layers. the time this happenes is when I bitshift int layerMask = gameObject.layer << gameObject.layer; then I use layerMask = ~layerMask; and use that in the layerMask slot of the raycast function, when tested, I found that the ray would ignore all odd numbered … s\u0026h good eats cafe slidell
unity射线使用方法详解 - 代码天地
WebbPhysics .Raycast public static bool Raycast ( Vector3 origin , Vector3 direction , float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal); 参数 返回 bool 如果射线与任何碰撞体相交,返回 true,否则返回 false。 描述 Webb18 mars 2024 · 1 Answer. This is unrelated to URP. That's part of the rendering system, while raycasts are handled by the physics system, and it's the same physics system no matter what renderer you use. When you give a layer mask to a raycast, you are asking it to consider colliders only on the layers enabled in the mask. Webb6 jan. 2024 · A layer MASK is a 32-bit bitfield that says which of these you want to ignore. This enables you to ignore (mask) multiple layers, each one represented by a single bit in the 32-bit integer. In your code above, 9 (Collision) is a … pain clinic liverpool ny